The making of a commercial still part 2

Welcome to part 2 of my experiment. Or how to create a ‘ photograph’ , without actually making a photograph of a perfume bottle. The aim is to make a luxurious looking image, that could be printed in a lifestyle magazine or perhaps shown on a billboard or something.

Last week we saw that the process of making a 3D image consist roughly out of four steps:

1. ‘Drawing’ the perfume bottle also know as creating a wireframe;

2. Placing the virtual lights  in 3D space;

3. Create the materials that the objects are made of;

4. Bringing it all together and make a final ‘photograph’ or so called  ‘rendering’.


Today I’m going to show the results of step 1. And here it is:

wireframe and clay model of the perfume bottle

Can you imagine that this is (hopefully) going to look like a real photograph? Although the shape of the bottle is ‘ squarish’ , I had a difficult time to make it look like the original bottle. You see, a computer program is really good at creating perfect squares, or primitive objects like circles, globes, pyramids etc. But in real life nothing is really perfectly shaped like that. If you look closer, you can see that the top of the bottle has rounded edges but the bottom is sharp. There has to be a transition from a round shape to sharp edges. I had a difficult time achieving this.  And then there’s the glass the bottle is made of. The real bottle has dents and uneven spots. So if I want to make it realistic, I have to apply these dents as well.

Stay tuned… time I’m am going to light this bottle with fake studio lights and create a backdrop.


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