The making of a commercial still part 4

Welcome, this is part 4 in my so called experiment: “how to take a photograph without using a camera”.

I’m trying to find out if I am able to create a photorealistic commercial lifestyle still, only using an open source computer program called “Blender” that is freely available on the internet.

Last time I created the bottle and backdrop, placed the lights and did a test render. The results were so-so. I noticed that I had to recreate the model of the bottle, because it wasn’t accurate enough. I took a picture of the front and side of the bottle and loaded it into Blender as a backdrop. This way you can draw over the picture, almost like tracing paper, but in 3D, instead on a flat surface. So now I have the correct dimensions of the bottle, including the curvature and stuf. I know what you are thinking, “but you used a camera…”. Yeah but not take a picture. It was  more as an aid to help me ‘draw’ the bottle, almost like a modern Camera Obscura. Right? Okay okay, so I cheated a little. Don’t tell anyone;-)

You can see the results of the new model in the following wireframe:


















And here’s the low-res image:


As you can see, I’ve placed the bottle on a wavy reflective surface. It gives more of that ‘sheen’ you see a lot of in commercial photography. Furthermore, the backdrop consist of a blue-ish diffuse reflective material. I think this will give a nice contrast with the pink/ orange letters on the bottle (that I haven’t placed  there yet). But we’ll have to see if this works out, once I’ve put the fonts in place.

I‘ve also set up the lights so that it outlines the black ‘fluid’ inside of the bottle and it gives the whole a sort of a glow. I have to tweak the lights a bit so that the ‘glow’ is nice and uniform accros the image. The cap on the bottle is a bit of a challenge for me, though, because it’s just a black cube. There’s nothing in it. It’s got no depth. There are no  curves and it is pure black, so you get uninteresting…uh..well blackness. Even if you reflect a softbox in it, you’d still get a grey dull rectangular thing. I have to figure out how to make it somewhat more interesting. If you have any suggestions, please let me know.

On the whole the image is getting where I want it to be. You can see where it is going, but still, there is something missing…… Perhaps the image needs a little bit more of a spectacle, but what? Oh by the way…did I tell you that Blender has got a fluid simulator? Yes a fluid simulator! Usually these things have to be purchased seperetaly for thousands of dollars, but not in Blender. You can create Tsunamis with these simulators, just like in Hollywood disaster movies

You see where I’m going with this? Next time, I’ll try give the fluid simulator a bit of a workout and see if I can use this in my image.


See you next time

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