3d renders
The making of a commercial still part 7
Well this is it! The experiment is over……at last I’ve finished my bottle.
My goal was to make a photorealistic image of a perfume bottle (that I have at home) just using an open source and freely available 3D program called Blender. Not only should it be photorealistic, it was supposed to look glossy, like the ads you see in magazines.
It was quite a journey…
– First I made the wireframe of the bottle. This means that you have to draw the shape of the bottle. Next I placed the virtual lights and gave the model its material (glass and plastic).
So far so good, but I wanted to add that ‘something extra’. I decided to add a water splash. This is very common in commercial photography, but alas, the water simulation in Blender was nice, but not realistic enough for my taste. Being reluctant to drop the water theme, I had to think of something different. So I placed the bottle in the middle of the ocean. Although it looked nice (at least that was what I thought), I was getting further away of the glossy magazine look. Also a bottle cannot stand upright in the sea, unless it has divine properties so to speak.
It didn’t make any sense, really. To make it worse, I have to take a real photograph of the bottle so that I can compare the two images. There was no way I could replicate the photograph in real life (well I could, but I have to a photograph at full sea, at dawn with studio lights and a platform just below sea level where I can put the bottle on). Therefore I decided to go back to basic and created a virtual studio environment. I used a reflective surface and let the lighting do the trick. That’s it! You can see the result below. What do you think? Is it photorealistic?
I also tried two freely available external render: “yafaray and Luxrender”. On their websites you can see some amazing images. I really I think they are promising render engines that integrate with Blender really well. But it’s not for me (just yet). They are both much slower than the Blender render engine (Cycles) and more difficult to set up. Luxrender was the most problematic. Sometimes it rendered an image but sometimes it didn’t. A bit hit and mis. Probably it is something I am not doing right, but I still have to figure out what that might be. I also found Yafaray too ‘techical’ to set up. I just want to hit the ‘render’ button and see the image appear, instead of setting up Photon maps and AA passes and what not. This is terminology a photographer doesn’t understand. Not really user friendly in my opninion. But hey it’s free and the results (when you got your chops down at least) are really terriffic, so I’m not complaining.
So what’s next? Well nothing really, this is it. I’ll make a real photograph in the future to see how it compares to the fake one, but that’s for another blog.
If you want to give it a go yourself, you can download Blender, Luxrender and Yafaray here:
See you next time…
The making of a commercial still part 6
Welcome to part 6 already of “How to make a commercial still”.
I’d like to think that I’m almost there, but I’m not sure.
Last week, my splash experiment was a bit of a dissapointment. It was impossible to make a realistic water splash with the build-in fluid simulator in Blender. Of course, I could sculpt the water splash so that it looked like the real deal. But to be honest I’m not that good in sculpting and I haven’t got the patience for it. So it was time to go another route completely.
Instead of trying to create a ‘studio look’, I’m now taking it outdoors, into nature, so to speak. Not being able to let go of the ‘water theme’, I’ve placed the bottle on in the middle of the ocean, while you are staring into the sunset. And yes it doesn’t make any sense, but it’s not supposed to…;-)
The ocean is made with the so called ocean simulator. As for the sky, well I’ve cheated (again)…It’s actually a holiday photograph that I took, while I was standing in the Namib dessert in Africa. I don’t think there’s an easy way to create photorealistic skies in Blender (like I did with the ocean), so I took a photograph out of my own library and set this up to act as a gigantic lightsource in Blender. Doing so, the background gives these nice reflections on the water and into the glass of the bottle. A nice purple orange kind of glow.
I think I like the image as it is. But I’m not sure what to make of the “Devine” floating property of the bottle? I tried to place the bottle on top of a rock, but that looked silly. Shall I leave the image as it is, or shall I try to make it look like the image obeys the laws of nature?
Apart from that, there are still some things to do, that can change the look of the image considerably. Change the color of the sky for example:
Small changes, big differences. So
This is it for now, I’ll experiment a bit more and next blog l hope I will finish it.
The making of a commercial still part 5
Hello and welcome to part five of “the making of a commercial still”.
Last time I was really excited because I discovered a feature in Blender called “the fluid simulator”. I had seen a couple of demos and it looked really promising. I envisioned the perfume bottle surrounded by all sorts of water splashes, giving it that really slick look.
So last week I fiddled with the settings and generated dozens of splashes. Big ones, small ones, a lot of drops, few drops etc. I’ve dropped all sorts of objects in virtual water, just to see what kind of effect it had. Actually what you do is, you make a small little animation (about one second) of an object hitting the water. The program calculates each frame, one by one. At the end you can select which frame you are going to use for the image still. This is a really time consuming process. To generate a high resolution splash, you have to let the computer render overnight.
And the results were…..to be really honest…..a little disappointing!
Although it generates all sorts of splashes, it doesn’t look realistic enough, to my taste.
I’ve included two photo’s so you can see for yourselves:
I have set the fluid to act like water (oil is a possibility too), but it doesn’t look like water to me. It has a plastic, or glue-ish kinda feel to it. I don’t know what it is? Not only that, but it generates all sorts of weird artefacts. You can see in the upper picture that the small droplets have these black ’things’ around them. Like there is some bug in the program.
Anyway, I don’t consider this to usable for realistic and commercial use.
So it’s back to the drawing board. First I have to think about how pimp this image in another way.
Next time you will see the results.
The making of a commercial still part 4
Welcome, this is part 4 in my so called experiment: “how to take a photograph without using a camera”.
I’m trying to find out if I am able to create a photorealistic commercial lifestyle still, only using an open source computer program called “Blender” that is freely available on the internet.
Last time I created the bottle and backdrop, placed the lights and did a test render. The results were so-so. I noticed that I had to recreate the model of the bottle, because it wasn’t accurate enough. I took a picture of the front and side of the bottle and loaded it into Blender as a backdrop. This way you can draw over the picture, almost like tracing paper, but in 3D, instead on a flat surface. So now I have the correct dimensions of the bottle, including the curvature and stuf. I know what you are thinking, “but you used a camera…”. Yeah but not take a picture. It was more as an aid to help me ‘draw’ the bottle, almost like a modern Camera Obscura. Right? Okay okay, so I cheated a little. Don’t tell anyone;-)
You can see the results of the new model in the following wireframe:
And here’s the low-res image:
As you can see, I’ve placed the bottle on a wavy reflective surface. It gives more of that ‘sheen’ you see a lot of in commercial photography. Furthermore, the backdrop consist of a blue-ish diffuse reflective material. I think this will give a nice contrast with the pink/ orange letters on the bottle (that I haven’t placed there yet). But we’ll have to see if this works out, once I’ve put the fonts in place.
I‘ve also set up the lights so that it outlines the black ‘fluid’ inside of the bottle and it gives the whole a sort of a glow. I have to tweak the lights a bit so that the ‘glow’ is nice and uniform accros the image. The cap on the bottle is a bit of a challenge for me, though, because it’s just a black cube. There’s nothing in it. It’s got no depth. There are no curves and it is pure black, so you get uninteresting…uh..well blackness. Even if you reflect a softbox in it, you’d still get a grey dull rectangular thing. I have to figure out how to make it somewhat more interesting. If you have any suggestions, please let me know.
On the whole the image is getting where I want it to be. You can see where it is going, but still, there is something missing…… Perhaps the image needs a little bit more of a spectacle, but what? Oh by the way…did I tell you that Blender has got a fluid simulator? Yes a fluid simulator! Usually these things have to be purchased seperetaly for thousands of dollars, but not in Blender. You can create Tsunamis with these simulators, just like in Hollywood disaster movies
You see where I’m going with this? Next time, I’ll try give the fluid simulator a bit of a workout and see if I can use this in my image.
See you next time
The making of a commercial still part 2
Welcome to part 2 of my experiment. Or how to create a ‘ photograph’ , without actually making a photograph of a perfume bottle. The aim is to make a luxurious looking image, that could be printed in a lifestyle magazine or perhaps shown on a billboard or something.
Last week we saw that the process of making a 3D image consist roughly out of four steps:
1. ‘Drawing’ the perfume bottle also know as creating a wireframe;
2. Placing the virtual lights in 3D space;
3. Create the materials that the objects are made of;
4. Bringing it all together and make a final ‘photograph’ or so called ‘rendering’.
Today I’m going to show the results of step 1. And here it is:
wireframe and clay model of the perfume bottleCan you imagine that this is (hopefully) going to look like a real photograph? Although the shape of the bottle is ‘ squarish’ , I had a difficult time to make it look like the original bottle. You see, a computer program is really good at creating perfect squares, or primitive objects like circles, globes, pyramids etc. But in real life nothing is really perfectly shaped like that. If you look closer, you can see that the top of the bottle has rounded edges but the bottom is sharp. There has to be a transition from a round shape to sharp edges. I had a difficult time achieving this. And then there’s the glass the bottle is made of. The real bottle has dents and uneven spots. So if I want to make it realistic, I have to apply these dents as well.
Stay tuned…..next time I’m am going to light this bottle with fake studio lights and create a backdrop.
You’re a fake….
Lately I’ve been experimenting with 3D rendering and how to combine this with photography.
I use an open source program for my 3D experiments called ‘Blender’. I have to say this is a really wonderful program. Although I cannot compare it to other professional 3D packages out there, because I haven’t used them, it’s a really powerful tool that can produce photo realistic images.
Photo realism you say? Well yes……if you are really good 3D rendering that is. This raises some philosophical questions, that I will discuss another other time, but for now I’d like to present you with a quiz. Can you determine which of these next five images are real photographs or are 3D renders? Which images are the fake photographs? I will give you the answer next time, but for now:
Image 1:
Image 2:
Image 3:
Image 4:
Image 5:
Image 6:
If you know which images are real, post the answer in a comment below. Next week I’ll give you the answers and the people who made these images.